Xbox 360 Games on Your iPhone? Yes. But Not From Microsoft

By  |  Friday, March 12, 2010 at 4:41 pm

On Monday, Novell will demonstrate new technology that will allow Microsoft Xbox 360 games to be translated into iPhone apps. It also has the capability to be used to create Android games, potentially taking some Xbox games to the mobile masses.

Novell, a Microsoft frenemy, is making it possible for you to play Xbox games on other devices now, while Microsoft, which created the platform, will leave you waiting for Windows Phone 7 handsets, due late this year. For whatever reason, Microsoft has chosen to be less than aggressive in supporting two extremely popular smartphone platforms despite obvious consumer demand.

It is worth noting that Microsoft has partnered with Nokia to port Silverlight, a .NET technology, to Symbian phones. But there has been no word about porting Xbox games to Symbian. Thankfully, the Mono team has taken up the slack where Microsoft decides it isn’t going to play.

The iPhone app that Novell created is an open source derivative of an Indiana Jones games that Microsoft is showing off running on Windows, Windows Phone and Xbox. The game is built using Microsoft’s XNA framework, which is based upon its .NET Framework.

Microsoft’s Windows Phone 7 will run XNA 4.0 games, enabling developers of those games to reuse their investment and programming skills for Windows Phone handsets.

Novell is supporting XNA in its MonoTouch technology, which enables developers to translate .NET applications into native code on the iPhone. It has also done something similar for Android, but that solution is in its early stages of development (rumor is Microsoft may be porting Silverlight). Who wants to wager that Novell will bring Xbox games to Android before Microsoft finishes Windows Phone 7?

Interestingly, Microsoft supports the Mono effort. I can vouch that it has a strong relationship with the Mono team, and it views Mono as an insurance policy to protect customers’ .NET and Silverlight investments. Does Novell benefit from that arrangement? Sure. It’s like Microsoft’s pilot fish; it gets the business that Microsoft doesn’t want.

However, Microsoft is losing developer mind share as more and more apps are created specifically for Android and iPhone. Will a broad library of indy Xbox games be enough to differentiate Windows Phone from the rest of the pack? That remains to be seen – we’re not talking Halo.

 
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17 Comments For This Post

  1. Mark W. Says:

    You haven’t been following the Mono efforts over the last decade if you want to take this bet: “Who wants to wager that Novell will bring Xbox games to Android before Microsoft finishes Windows Phone 7?”

    Microsoft will ship Windows Phone 7 long before you’ll see an Xbox game running at full performance on Android across all the phones that matter.

  2. David Worthington Says:

    @Mark W. Maybe a was being a bit flippant, but Mono development isn’t always slow. Look at Moonlight for example. Development has sped up since it reached parity with Silverlight 2.0. It also has received technical assistance from MSFT for Moonlight that has carried over into Mono.

  3. David Worthington Says:

    also forgot to note that novell is going to announce android support for mono tools for visual studio this year. it’s doing a “hello world” demo at MIX on monday.

  4. David Worthington Says:

    also check out Unity 3D. it’s a set of .NET libraries and IDE extensions
    for coding games that is built using mono… runs on PS3 and Wii.

  5. Stephen Quirk Says:

    Microsoft will fail in mobile. It has zero chance of success in that market.

    The main selling point of Windows Phone 7 Series is that the same game code can be used between Xbox, PC and phone. But this is just hype. The ability to re-use code between Xbox and PC has been available for 3 years. Developers ignored it. Adding phones to the mix is an even worse match that has zero chance of succeeding.

    Microsoft’s portable devices strategy has been a farce. PlaysForSure failed. Zune failed. Zune HD failed, as it will soon be replaced by Zune HD2 (a different platform). Windows Mobile failed. You’d be a fool to commit to any Microsoft portable platform.

  6. sam free Says:

    if you could play xbox games on your iphone, it would be amazing!

  7. Wayne B Says:

    “The ability to re-use code between Xbox and PC has been available for 3 years. Developers ignored it.”

    No they haven’t. Why do you think that the majority of XBOX 360 titles are also available on the PC? What were you thinking?

  8. Tom B Says:

    What’s that cool side-scroller castle conquest game on Xbox with the “catfish” shooting hairballs at you? That would be a welcome port.

  9. David Worthington Says:

    @wayne The CLI is not meant exclusively to run on Microsoft platforms.

  10. Free Play gamse Says:

    cool so it will be like a portable xbox 360.

    Now I just need an iPhone (or an iPad which I would guess be able to play it to)

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  12. iphone apps Says:

    I think MS is still reeling from their failure with the Zune and have no time or desire out Apple’s hand held or their bottom line. They have a long history of being throat cutters when it comes to software battles, and this track record carries over to their behavior with game related software.

  13. xbox360games Says:

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  14. mpre Says:

    is this still the case (Apple rejects Flash for iPhone)

  15. Adam Says:

    i think apple should fix there phones before they started to invent new things like the ipad. the i phone has be problems and yet to be fixed

  16. Xbox Games Says:

    Playing Xbox games on your IPhone would be awesome. But you would you be able to voice chat and play online with it?

  17. Xbox Cheater Says:

    I think this is going to be an exciting development. Not like there isn't a boat load of games already. But to see more mainstream games on there? I am all over it!

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