On a quiet island within Sharp’s CES booth, a handful of glasses-free 3D smartphones were on display. They had eye-catching layered menus, 3D conversion of standard photos and a cute demo of swimming fish. (Rule of thumb: every 3D demo involves sea animals at some point.)
It only took a few minutes of playing around to see how undesirable all this 3D could be.
On tbe most obvious level, staring at a glasses-free 3D screen for a prolonged period can have a dizzying effect, but not all 3D is created equal, and maybe Sharp’s implementation is sub-par. My real concern is that smartphones aren’t conducive to 3D content in the first place.