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How to Animate Your Dragon

DreamWorks Animation reboots its software platform for the future
A DreamWorks artist works on How to Train Your Dragon 2 using Premo

A DreamWorks Animation artist works on How to Train Your Dragon 2 using Premo

Mr. Peabody and Sherman, the computer-animated movie which DreamWorks Animation released in March is–of course–the tale of a dog and a boy who go traveling back in time. So in a way, it’s appropriate that the proprietary software which the studio used to animate it, Emo, had a lot of history behind it.

Emo’s origins go back to the 1980s, an era in which computer graphics were very different than they are today, and DreamWorks didn’t even exist. It was created by Pacific Data Images, the company which, like Pixar, helped to pioneer the whole idea of digitally-generated entertainment. (PDI is now part of DreamWorks Animation.)

The next DreamWorks Animation feature after Peabody, How to Train Your Dragon 2, premiered last month. It’s the first movie which was produced using the studio’s new platform, Apollo, which includes a new animation system called Premo.

Apollo is one giant leap for DreamWorks; during a recent event at its studio in Redwood City, Calif., the company gave me and other journalists a behind-the-scenes show-and-tell.

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