Tag Archives | Animation

How to Animate Your Dragon

DreamWorks Animation reboots its software platform for the future
A DreamWorks artist works on How to Train Your Dragon 2 using Premo

A DreamWorks Animation artist works on How to Train Your Dragon 2 using Premo

Mr. Peabody and Sherman, the computer-animated movie which DreamWorks Animation released in March is–of course–the tale of a dog and a boy who go traveling back in time. So in a way, it’s appropriate that the proprietary software which the studio used to animate it, Emo, had a lot of history behind it.

Emo’s origins go back to the 1980s, an era in which computer graphics were very different than they are today, and DreamWorks didn’t even exist. It was created by Pacific Data Images, the company which, like Pixar, helped to pioneer the whole idea of digitally-generated entertainment. (PDI is now part of DreamWorks Animation.)

The next DreamWorks Animation feature after Peabody, How to Train Your Dragon 2, premiered last month. It’s the first movie which was produced using the studio’s new platform, Apollo, which includes a new animation system called Premo.

Apollo is one giant leap for DreamWorks; during a recent event at its studio in Redwood City, Calif., the company gave me and other journalists a behind-the-scenes show-and-tell.

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This New Google Project Proves Humans Are Better at Animation Than Computers Are

Sorry, Android L, Android Wear, and Android Auto: This may be the best thing which got announced at I/O.

I had a good time attending Google I/O, but I somehow missed out on the premiere at the conference of something which means a lot to me: Duet, a new short film by Disney veteran Glen Keane, one of the finest animators of the past forty years.

Fortunately, I just caught up with it on YouTube:

The movie is part of Google’s “Spotlight Stories” project, and will be available in an interactive mobile version for Android phones later this year. But the thing which makes it interesting and moving isn’t the technology: It’s the fact that it consists of a series of drawings by a human being who happens to be a master draftsman, rather than the digital stop-motion puppetry that is computer animation.

Keane may have used more modern tools than his counterparts at Disney did in the 1930s and 1940s, but the basics of his craft haven’t changed at all.

There’s lots of computer animation I like, and some I just love–but the medium has a long way to go until it can match the charm, grace, and emotional depth of something like this. How said it would be if traditional animation–which is clearly an endangered artform–ever goes away altogether.


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1968 ASCII Animation from Russia

There’s Up, there’s Shrek, and then there’s…this. It’s a bit of experimental computer animation of a cat done in Russia in 1968. The scientists who made it created hundreds of ASCII art images of the kitty, then printed them out and filmed them pose by pose.

It only took another eighteen years to get to Luxo Jr

(Via Cartoon Brew.) (UPDATE: the Brew is suffering a malware attack at the moment–it’s fine on my Mac, but Firefox for Windows is apparently blocking it…)


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