By Ed Oswald | Wednesday, January 5, 2011 at 9:32 pm
With all the hubbub surrounding CES and everything non-Apple, chances are you may have forgot that Thursday will be a big day for Apple itself. As it had previously confirmed, the Mac App Store will launch — although we’re not exactly sure when.
Jim Dalrymple at The Loop claims that sources are telling him the service would become available at noon ET, and it will follow a similar structure to Apple’s successful App Store for its iOS products. The goal is simple: users will have a simple one-stop shop to purchase both free and fee-based applications.
No doubt many folks will scoff at Apple’s attempt to once again exert its control over the experience of its customers, but it will have benefits. For example, smaller developers would be able to benefit from the widespread exposure Apple would be able to give their application, while at the same time not having to worry about the expenses of delivering the product to the consumer.
The standard 70% developer/30% Apple cut applies here, which is the same deal iOS developers get on the traditional App Store.
I do like the fact that an app purchased on one of your computers would also be installable on any other Mac you own. Are there things I don’t like? Of course, and one of them has to do with what this may do to the developer.
Pricing low (or free) has become a strategy of many a developer in order to get their iOS apps in the hands of as many consumers as possible. It already seems like most plan to carry over this strategy to the Mac App Store.
This is somewhat of a concern to me: are we now cheapening the work of the developer, making them work for pennies on the dollar on what will obviously be more sophisticated applications? While the larger companies may be able to absorb this loss, the bedroom developer cannot, and that may end up not being very fair in the end.
What do you think?