By David Worthington | Friday, June 4, 2010 at 1:04 am
I don’t play many games on my iPhone, but occasionally come across one that proves compelling. A game called Toy Physics is my latest fixation. It drew me in, and is a great example of a multi-touch platform being put to its best use.
Toy Physics involves drawing flat or sloping lines to halt, accelerate, or slow falling toys. The objective is to steer the toys into moving bins. Varying objects make the toys’ fall less predictable, requiring the player to devise a different strategy to pass each level. It would not have been possible to really enjoy the game without the iPhone’s touch screen interface; it was a natural fit. The game is available for just a dollar.
Other iPhone games just don’t fit with the interface, and are better played on the desktop. (I stopped playing SimCity on my iPhone after the first play). Games should take advantage of the hardware, not simply be ports of the same old thing on a smaller scale. Perhaps Apple has a point in rejecting applications that weren’t designed with the iPhone in mind.