Hey, the PSP Go Feels Good!

By  |  Friday, June 5, 2009 at 9:32 am

press-sony-psp-go-1I will now attempt to navigate a PSP Go hands-on article without using any puns related to locomotion.

Let’s start with the specs, which were known even before Sony officially announced the new model. It’s 40 percent lighter and 50 percent smaller than the existing PSP-3000, the company says. A 16 GB flash drive is on board, and there’s a Memory Stick Micro slot for expansion up to 16 GB. There’s no UMD drive, so games and videos are downloaded directly onto the device.

Maybe it’s the lightness, but the PSP Go miraculously works despite its small size and cramped layout. The controls slide down from the bottom half of the device, so holding it is decidedly different than grasping the sides of the PSP-3000, and a bit awkward at first.

Still, the Go rests comfortably in the hands. Keep in mind that the ones I tried were firmly shackled to a kiosk (seen below), with a metal guard in place to keep the controls open, so I couldn’t hold the device in different ways or get a true sense of the weight. Even so, a nearby PSP-3000 was markedly heavier.


The analog pad, which is now depressed into the handheld’s surface, is easy to reach, even if the thumb irritation from using it hasn’t gone away since the last model. Face buttons can be pressed with accuracy, and triggering the two shoulder buttons required no extra effort despite resting on different parts of my fingers.

I played LittleBigPlanet and Jak and Daxter: The Lost Frontier during my time with the Go. The console has a smaller screen than the PSP-3000 — 3.8 inches compared to 4.3 inches, respectively — but I didn’t have any trouble discerning what was happening.

As for software, the PSP Go uses the same media bar as the PSP-3000. Kotaku reports that Sony is working on a solution for PSP-3000 owners to transfer their UMD games and wants to have something in place before launch.

Like any handheld, your mileage may vary in the comfort department. Most of what I heard from other reporters is positive, but gripes with the design are inevitable; it’s all a matter of taste. If the $250 price tag doesn’t scare you, I’d still recommend trying the device instead of impulse buying on October 1.


Read more: , , ,

5 Comments For This Post

  1. Randy Peterman Says:

    No locomotion puns. Right. Your mileage may vary 😉 What I like the most is that the older PSPs will still be able to use the same firmware. How will retailers feel about not having any game media to sell? Or will the games come on a memory stick?

  2. Jared Newman Says:

    Hey Randy,

    You got me! I didn’t even mean to do that. Blogging Fail.

    I doubt you’ll see games on a memory stick, but I’m sure you’ll see the major releases in stores somehow. Patapon 2 is doing this now with a retail box that contains a download code inside.

    Still, retailers cannot be happy. If the trend continues, they’ll need a way to add value to their stores beyond simply selling games.

  3. KeeKee Says:

    Ok, I have some questions.
    Can you get on the internet,
    and can you download music to it?
    Thats what I mainly use my PSP for.

  4. KeeKee Says:

    oh yeaaa, and how do i get one it liiks awesome.

  5. That Free TV Site Says:

    Not a big fan of the handhelds…no matter how great it feels

3 Trackbacks For This Post

  1. Sony: No UMD Transfers for PSP Go | Technologizer Says:

    […] Sony announced the PSP Go at E3 this year, John Koller, Sony’s hardware marketing director, said that a “good […]

  2. Sony Attacks PSP Pirates, Hurts Used Game Owners Says:

    […] problem. The company has complained about it, game developers fret over it and the download-only PSP Go exists partly because of it. But Sony’s newest scheme to prevent PSP piracy takes things too […]

  3. A Last-Minute List of E3 Thoughts Says:

    […] of the handheld. E3 2009 was quiet on the handheld gaming front, with only a retooled PSP from Sony and no news from Nintendo or Microsoft. With Apple’s iPhone making big moves into […]